MMOPRG- in the interest of full disclosure
Friday, May 4th, 2007While in the Boston area for MIT5 last weekend, I stopped by the ECA (Eastern Communications Association) conference to check things out. While there, I attended a roundtable that advertised itself as follows:
“This roundtable discussion examines the work of James Paul Gee’s and Henry
Jenkin’s contentions that online gaming is the next pedagogical trend in
education. Thus, the participants will engage in a discussion of the online game,
World of Warcraft. This discussion will focus primarily on the communication
concepts students learn and apply while “gaming” and how applied
communication educators can incorporate students’ interest in gaming to
enhance their educational ones”.
I would say that the roundtable did address these issues, but the only speaker that caught my attention in terms of innovative uses of new technology was a professor from Penn State McKeesport, who is using a closed blogging community to teach newswriting.
The rest of the roundtable centered around a high school student who very articulately explained his interest in World of Warcraft and the types of communication skills he feels he is developing through collaboration and team work with others in the game. As the roundtable progressed, I became suddenly aware that the high school student was in fact, the son of the moderator of the panel. For some reason, that didn’t sit well with me. The panel was adamantly opposed to my use of the word “coached” to describe his ability to metacognitively reflect on his interaction with the game. I simply meant that other
In the hall way, after the session, this spokesperson for World of Warcraft was with a small group of us having a more informal discussion. Here, in this more informal setting, he said that to get to the level where one would collaborate with others and engage in team building, one has to be put in approximately 40 hours of playing time. FORTY HOURS! He said, and I quote as accurately as possible, “That’s why it wouldn’t work in an educational setting. I was trying to tell them that last night.”
What would you make of that? Would you think that he was asked not to mention that during the roundtable because it would ruin the panel’s argument? I am not opposed to in-depth discussions about the use of new technologies to teach and learn. This needs to happen more often and more concretely. The WOW high school student’s comment came at a time when I was suggesting that what we need is to have educational games and simulations that use similar techniques to MMOPRGs, but that are designed to teach specific educational concepts. But please, let’s not pretend that out-of-the-box MMOPRGs are well-suited for educational purposes without research and when your case study himself says it won’t work.